TYBOR'S RAMBLINGS

Resource Site for the Dark Heresy Roleplaying Game
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CHAOS

Great Daemon Nel'zradrikdskeldrak

Ilmrardol, Daemonhost

Adraligol, Daemonhost

Great Daemon Dersharabon

The Yu'Vath

Cult and Leader

Chaos Gear


This website is dedicated to my campaign taking place in the Dark Heresy RPG published by Black Industries. I will at times publish my own material used in my campaign. The material is based on the Warhammer 40.000 background created by Games Workshop, IP rights currently held by Fantasy Flight Games.

Using my stuff...
I have absolutely no problems with anyone copying my stuff from these pages. However please don't copy my stuff to your own website and such, post a link to my page instead. It just seems rude to take other peoples work without asking first. The pictures used here are from the Nasa web site. Contact: Feel free to drop me a line if you feel like it. Perhaps some comments or suggestions.

Tybor's mail!

Dersharabon, Great God of Vision and Prophet of clearity

Daemon Lord of Irminthok
The absolute ruler of Irminthok is as enigmatic as it is vicious. When it appears it shows itself as a more than four metres tall humanoid with six muscular arms, cloven hooves and enormous bat wings. A giant fanged maw dominates its otherwise featureless goat like face. Ten short eyestalks reached out from its incredibly hairy head. Placed between two curved horns sits a tiny manikin, attached at the torso it is a complete miniature copy of the greater daemon. The manikin is only different in one aspect: a great eye takes up all places in its face. The carries an enormous curved serrated sword; a black blade inscribed with foul runes of Chaos, dripping with a black blood like liquid. The daemon lord wears bright red ancient mediaeval style plate armour with runes that seems to be ruptures with a black sinister light glowing from them. A strange cloak made from tiny human forms bound together by chains covers its wings, giving the daemon lord a hunched appearance.
Dersharabon can be met at its audiences, which are held whenever it feels the occasion is right for it, and especially when it is about to announce one of its many and tedious prophecies.
On the rare occasion when the daemon lord leaves his palace, he never appears alone, always travelling with a retinue of Black Tyrants and Foul Spinners. One Foul Spinner always carries a great cauldron overflowing with steaming hot blood. Dersharabon will at times reach into the cauldron and pick up a small naked humanoid body that he consumes while it kick and screams in a low squeaky voice. In one of the daemons right hands is a chain that leads to a human sized reptilian humanoid with a slavering on its neck.
Dersharabon is the only seeing creature on the planet and likes to keep it that way. All his subjects must be ritually blinded or they commit a great sin against their lord. The daemon lord cares for great shows of grandeur and is easily flattered by anyone presenting it with gifts of slaves and technology.
The daemon lord is as cunning as it is mad, for the hulking archetypical demonic image he portrays is merely a lie, as indeed his rule is a lie. The Palace itself is the daemon lord, and the humanoid form just a flesh construct, making it easier to draw out would be assassins. The construct also serves as his a means of communication with his subjects. Though it uses great speakers placed on the sides of the palace to cast its voice far and wide.
Should the construct be slain or destroyed, a new one will be made fairly quick within a few hours.


Echi’Mong’Echi, Grand Palace of Dersharabon
Unholy Palace of Dersharabon, it is in fact the ruler of Irminthok. A great marvel of a flying palace of flesh combined with terrible dark technology. The palace is more than three hundred metres across and reaches more than fifty metres into the sky from its base level. It usually flies at a height of a hundred metres or so. Thousands of great fleshy skinless tentacles hang down from its base level, touching the ground as the palace flies by. Some tentacles act as feeding tubes sucking up live victims to giant digestive pouches hanging from the bottom of the palace. Parts of the ground floor seem to be made from technological parts integrated with living tissue. The palace is surrounded by great walls more than thirty metres high, minor circular buildings made of skinless flesh connects to a great fat tower of skinless flesh with writhing tentacles flapping aimlessly. The is coupled with a chitin like substance that acts as support beams and pavement in the palace, giving the whole building a living feel to it. The courtyard is littered with devoted zealots engaged in endless prayer. The tower gives access to great hall leading to the throne room. The hall is spatially distorted by the warping power of the chaotic mind of Echi’Mong’Echi, it spans more than a thousand metres ending in a towering gate. Behind the gate is the throne room itself. A massively tall room; it seems that the palace itself could be contained inside it, the throne is sat on the far side wall more than 10 metres up.
Echi’Mong’Echi lives the perfect lie. Irminthok’s population worships and sings prayers to a being that does not exist, this deceit feeds and pleasures Echi’Mong’Echi. It even has a permanent group of blind zealots screaming and writing foul prayers to Dersharabon in the courtyard of the palace. It constantly fears being exposed and keeps its subject blind to the truth.
Hailing from a great rift in the centre of the Eye of Terror Echi’Mong’Echi drifted around for millennia, visiting many different worlds within the Eye. Finally it came to Irminthok more than a thousand years ago and became the absolute ruler shortly after arriving; it cares little for the petty politics of the factions of Chaos and is content with ruling the planet. High on its wish list is more subjects to perform worship and increase production.
Echi’Mong’Echi can easily kill almost any creature it encounters; the only real threat to its security is the great weapons that large void going ships are carrying. Anyone attacking its construct in the palace is in for a nasty surprise, as the floors and walls will swallow the attackers, slowly digesting them over the course of several days.
The great daemon wanders aimlessly all over Irminthok trusting its lieutenants to carry out its will. The pace of the wandering is no more than 20 km an hour, it can move far faster though to almost near light speed. Sucking up and devouring any living being directly under it, the sight of it makes sentient beings run for their lives.

Dersharabon, Fleshy Construct of Echi’Mong’Echi

WS

BS

S

T

Ag

Int

Per

WP

Fel

80

55

75

75

75

85

85

90

10


Wounds: 55
Movement: 7/14/21/42
Skills: Awareness, Deceive +20, Forbidden Lore (Daemonology, Heresy, Warp) +20, Psyniscience +20, Secret Tongue (Warp) +20, Speak Language (All) +20.
Talents: Swift Attack, Lightning Attack.
Traits: Daemonic (TB 14), Dark Sight, Daemonic Presence (all creatures within 25 metres takes -10 to WP rolls) Fear 4, Flyer 8, From Beyond, Natural Weapon (Claws), Unnatural Strength (x4).

Psy Rating: 6
Powers:
10 Random minor powers outside the palace and 6 random normal powers. Inside the palace it can do any power at psy rating 8. The powers available to the construct are randomly determined every time it leaves the palace.

Weapons: The construct wears chaos armour that covers all areas giving 7 AP. It uses a daemonic sword with a daemon prince dedicated to Dersharabon inside (One of the greatest deceits contrived by Echi’Mong’Echi).
Gear: None


Black Tyrant

Greater daemons of Dersharabon
Appearing as robbed eldar with jet black skin, these daemons seem normal to the naked eye. The horrifying truth is that they only wear an illusion of normality fooling all who can see. The true appearance of these daemons is of an eyeless bird like creature sporting glowing red feathered wings and a set of tentacles instead of arms. Body and feet are feathered in bright colours, the legs ending in vicious raptor talons. The head resembles a goat’s with cruel horns set among a great crest of feathers, where eyestalks with dead eyes writhe with a will of their own. The creatures carry 2 weapons, one curved serrated sword with a black blade and flamberge dagger made out of a radiant black metal. Foul tempered and cruel these daemons have the absolute obedience of any sentient creature native to Irminthok. Because to not obey, is to invite decades of sick and perverted torment.
As the offspring of Echi’Mong’Echi, they are as close to its will as any creature can be, indeed it can destroy them with but a thought. The black tyrants serve as the ruler’s lieutenants on the planet; they make sure worship is observed the proper way.
They are also the primary negotiators when anyone is selling or buying from the planets local produce.
These daemons have no eyes making them rely heavily on their olfactory senses and to sense through the warp, still they are not as perceptive as a seeing daemon.
The Black Tyrants believes their master to be Dersharabon, none suspects the truth.

Black Tyrant

WS

BS

S

T

Ag

Int

Per

WP

Fel

80

55

75

75

75

85

85

90

10


Wounds: 35
Movement: 5/10/15/30
Skills: Awareness, Deceive, Forbidden Lore (Daemonology, Warp), interrogation, Psyniscience , Secret Tongue (Warp), Speak Language (All) +20.
Talents: None
Traits: Daemonic (TB 10), Daemonic Presence (all creatures within 25 metres takes -10 to WP rolls) Fear 4, Flyer 8, From Beyond, Unnatural Strength (x2).

Psy Rating: 5
Powers:
Minor Powers: Inflict Pain, Touch of Madness, Sense Presence, Warp Howl, Weapon Jinx.
Powers: Dowsing, Precognitive Strike, Precognitive Dodge, Preternatural Awareness.

Weapons:A daemon sword containing a lesser daemon of Dersharabon and dagger with a warp blade.
Gear: None


The Foul Goat

Beats of Dersharabon
A great naked goat with the legs of a bird and a hump on its back, this creature is the prime domestic beast on Irminthok. These beasts are slaughtered and eaten by most on the planet. They also make whitish milk with a shade of blue in it. The milk when it has fermented for a couple of weeks is considered a local delicacy. The beasts is raised in great herds all over the planet by Fell Spinners and humans a like. Off course the goat has no eyes, relying solely on other senses.

The Foul Goat

WS

BS

S

T

Ag

Int

Per

WP

Fel

25

-

35

40

30

10

17

20

10


Wounds: 10
Movement: 6/12/18/36
Skills: Awareness.
Talents: None
Traits: Bestial, Daemonic (TB 8), Quadruped, Fear 1, From Beyond, Natural weapon (Fangs).


Death Crawler

Steed of Dersaharbon
Fast and nimble these steeds are favoured by the Black Tyrants and free men. This horrific creature has a rat like body with four rat legs and two humanoid skeletal arms and the dead skeletal head of a wolf. Transparent carapace with blue and red blood vessels covers its body. The tail part ends in the terrible undead head of a carrion crawler. Vicious green poisonous saliva constantly drips from its mouth corroding anything it comes into contact with. The Death Crawler has no eyes, and relies solely on other senses.

Death Crawler

WS

BS

S

T

Ag

Int

Per

WP

Fel

28

-

30

30

40

10

30

30

10


Wounds: 12
Movement: 8/16/24/48
Skills: Awareness.
Talents: None.
Traits: Bestial, Daemonic (TB 6), Quadruped, Fear 1, From Beyond, Natural weapon (Fangs). Natural Armour 2(body).


Fell Spinner

Lesser Daemon of Dersharabon
Half daemon half robot, this spider like daemon has the mechanical head of a cobra with hollow eye sockets, and a mechanical body, sporting 8 legs with transparent carapace. It has two praying mantis arms on either side of the cobra head. The body is purely mechanical with abominable incredible foul smelling hair growing on it. The rear part of the body looks like spinneret and is capable of firing like web gun. These daemons supervision the farms on Irminthok; they are hard workers never stopping, never sleeping only stopping to eat, when it has to. They also act shock troops in case the Black Tyrants has need of daemonic forces to back up their power. The Fell spinner has no optical sensors and relies solely on other sensory implants. These daemons have no mouth and cannot talk, they hear very well though. They can communicate via binary chatter or direct interface.

Fell Spinner

WS

BS

S

T

Ag

Int

Per

WP

Fel

28

-

33

45

40

10

15

30

5


Wounds: 15
Movement: 4 /8/12/24
Skills: Awareness, Trade (Any related to farming), Psyniscience.
Talents: Swift Attack.
Traits: Daemonic (TB 6), Fear 2, From Beyond, Natural weapon (Fangs), Natural Armour 2 (Legs), Natural Armour 4 (Body, Head), Natural weapons (Mantis Claws), Natural Weapon (Spinneret).

Weapons: Mantis Claws, Spinneret (act just like web gun, capable of firing 10 times).
Gear: 5 Doses of Obscura or Red Horizon.


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