TYBOR'S RAMBLINGS |
Resource Site for the Dark Heresy Roleplaying Game |
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MISCELLANEOUS
Iron Hammers Adeptus Astartes New Talents New Gear House Rules
This website is dedicated to my campaign taking place in the Dark Heresy RPG published by Black Industries. I will at times publish my own material used in my campaign.
The material is based on the Warhammer 40.000 background created by Games Workshop, IP rights currently held by Fantasy Flight Games.
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Portable Mini Gun
This portable mini gun fires staggering amounts of rounds, making it a very hard job indeed to carry enough ammo for it to operate for more than a minute at the time. This means that even if the mini gun is portable, it is frequently seen mounted on vehicles and guard towers. The mini gun is usually belt fed from the bottom of a large backpack, or ammo is carried by someone helping the shooter. To move and fire the gun at the same time requires the talent Hip Shooting, or the shooter will have a -20 to ballistic skill check. A special gyro harness can be use to carry it while moving. The harness must be specifically fashioned an individual.
Ballistic Rune Staff
The Ballistic Rune Staff is a psyker’s weapon of choice. It is a long staff with a crystal of some kind in the top. The crystal has to be carved to exact measurements fitting the owning psyker for the staff to function properly. This process can take weeks, even months to complete, and must be performed by an accomplished artisan. Usually only the very top of the Adeptus Mechanicus knows how to do this, and they are not willing to share the secrets with anyone.
New Ammo
Tracer Bullets
These bullets burn off a phosphorous charge when fired, making it possible to see the bullet’s flight as a fast moving glowing light towards its target, thus making it easier to hit. Tracer bullets are only good for weapons with a burst rate of 10 or more. One in five bullets must be tracers for them to be effective enough to yield a +5 bonus to hit with ballistic skill. They are only work at targets more than 30m or away. Shoulder Mounted Weapon
This is basically a ranged weapon mounted on a piece of shoulder armour or the like. The weapon is usually linked to an optical implant to facilitate targeting, though it can be linked to a helmet or goggles. The weapon mounted cannot be a larger class than pistol, and takes twice the normal time to reload, though clip size can be augmented by 50%.
An optical implant grants the shooter +10 to hit with ballistic skill, and helmet or goggles a mere +5. The weapon is activated either by a mental command in the case of implants, or by a small neuron sensitive switch in a glove or wrist band. |