TYBOR'S RAMBLINGS

Resource Site for the Dark Heresy Roleplaying Game
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CHAOS

Great Daemon Nel'zradrikdskeldrak

Ilmrardol, Daemonhost

Adraligol, Daemonhost

Great Daemon Dersharabon

The Yu'Vath

Cult and Leader

Chaos Gear


This website is dedicated to my campaign taking place in the Dark Heresy RPG published by Black Industries. I will at times publish my own material used in my campaign. The material is based on the Warhammer 40.000 background created by Games Workshop, IP rights currently held by Fantasy Flight Games.

Using my stuff...
I have absolutely no problems with anyone copying my stuff from these pages. However please don't copy my stuff to your own website and such, post a link to my page instead. It just seems rude to take other peoples work without asking first. The pictures used here are from the Nasa web site. Contact: Feel free to drop me a line if you feel like it. Perhaps some comments or suggestions.

Tybor's mail!

Ilmrardol, once-bound Daemon Host.

“Your mind is simply too limited to even glimpse the truth!”

Ilmrardol, Scourge of Lerthanum.

Ilmrardol was created by Hedrick Dontier from the Sacrificed body of his cousin little more than 20 years ago. Ilmrardol’s skin is inscribed with glowing runes, so profane that they hurt the eyes of true servants of The Emperor. Two small antler horns are placed over his fiery glowing eyes. Ilmrardol has hundreds tiny bells pinned into his skin, yet they make no sound. Where ever Ilmrardol comes the air turns ice cold, frost covers smooth surfaces, gravity twists making fluids run upwards. Dozens of hateful whispering voices urging foul deeds seems to be everywhere.

He was created for the seizure of a small moon Lerthanum beyond the rim of The Markayn Marches. A task he solved nicely along with chaos cultists recruited from the many cult on Fenksworld. The moon was a hideout for a group of rogue traders involved illegal drug trafficking.

Since Lerthanum Ilmrardol has served his master in many ways, but primarily as muscle in various operations, and at times as a showcase for new cults.
Ilmrardol has little understanding of human emotions, but is quite curious about them that he some times go out his way to explore a victim’s feelings, this does not mean he will spare a victim, rather he will toy with them. Still he despises humans and much as he loves their incredible capacity for corruption and depravity.

Ilmrardol is dedicated to Hedrick Dontier’s vision of a planet given over to chaos, since the terms binding the daemon states that it will be released when Hedrick Dontier has given a planet over the powers of chaos. Once Ilmrardol is free, he will seek revenge for his years of captivity as a daemon host.
Lately Ilmrardol has picked up smoking lho-sticks with a gold filter. He generally disguises himself (poorly) by using a wide brimmed hat and dark leather coat, which drags after him when he walks.

WS

BS

S

T

Ag

Int

Per

WP

Fel

35

32

63

51

26

75

64

83

17


Wounds: 30
Movement: 2/4/6/12
Skills: Awareness +10, Deceive +20, Forbidden Lore (Daemonoly, Heresy, Warp) +20, Psyniscience +20, Secret Tongue (Warp) +20, Speak Language (All) +20.
Talents: None.
Traits: Daemonic, Dark Sight, Fear 4, Flyer (AB), From Beyond, Natural Weapon (Fists), Unnatural Strength (x3).

Psy Rating: 6
Powers:
Ilmrardol possesses all minor psychic powers.
Precognitive strike, Incinerate, Dominate, Firestorm, Bio Lightning.

Unholy Changes:
Inner fire, natural attacks are energy based.
Vestigial horns
Glowing eyes

Daemonic Phenomena:
Frost covers most surfaces.
Liquid falls upwards forming pools, gravity seems twisted.
Eerie whispering is heard.

Disclaimer
This web site is completely unofficial and in no way endorsed by Games Workshop Limited. 40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.