TYBOR'S RAMBLINGS |
Resource Site for the Dark Heresy Roleplaying Game |
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PLACES
Tygress V Beran's Hope Space Station Irminthok, Chaos world This website is dedicated to my campaign taking place in the Dark Heresy RPG published by Black Industries. I will at times publish my own material used in my campaign.
The material is based on the Warhammer 40.000 background created by Games Workshop, IP rights currently held by Fantasy Flight Games.
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Irminthok
YEARS AND DAYS: Not revolving around itself, light shifts slowly on Irminthok, as the planet revolves around its sun in a mere 101 days. The sky is mostly a dimly red except for the part of the planet directly exposed to its sun, where the light is extremely bright. The light from the Eye of Terror filters through the hazes of gas and asteroids that rims the system, lighting the darker sides of the planet in a perpetual red and purple glow. GOVERNMENT: Irminthok is ruled by Dersharabon, Great God of Vision and Prophet of clearity. He rules from a flying grand palace called the Dome of Light. By law no creature on Irminthok is allowed to have eyes. It considered an affront to the plant’s ruler and blasphemy in itself. Thus all creatures on Irminthok, sentient or otherwise, are born without eyes, or have them put out at birth. The only exception to this is the spaceport called the eye, where offworld visitors are allowed to stay with their eyes intact. Desharabon has been successful in keeping the planet out of the conflicts in the Eye of Terror. He is a known turncoat, always throwing his lot in with the most likely winner of any given conflict. POPULATION: Approximated 6.500.000, mostly humans and xenos trapped in a pitiful existence. Daemonic creatures are present too, though at a rate of roughly 1 for every thousand mortal. RELIGION: Prayers must be offered to the ruler of the planet every day, otherwise most are free to worship as they want. ECONOMY: The planet itself has little use for currency and uses the barter system extensively. In the Eye spaceport, all manner of currencies are used as long the buyer and seller can agree upon it. PRINCIPAL EXPORTS: NThe planet primarily exports drugs of all sorts. Obscura, Spook, Red Horizon, Agha and just about any drug known and unknown can be found here. A small warp stone ore mining operation also works here. IMPORTS: Irminthok is in constant need of slaves and technology.Irminthok is in constant need of slaves and technology. MEAN SURFACE TEMPERATURE:32°C. TROPOSPHERIC COMPOSITION: Nitrogen 65%, Oxygen 30%, Argon 1%, Ozone 1%, Carbon Dioxide 3%. SUBSECTOR: Eye of Terror NATIVE FLORA AND FAUNA: Blind rodents and snakes are rampant on the planet, some heavily mutated. Great eyeless worms burrow the wastes feeding of giant hive insects. The underground rivers are home to more varied forms of ecosystems, which are sustained by nutrients washing down from the surface and underground thermal activity. Common to all creatures on Irminthok are their lack of eyes. Great blind flying insects with powerful stinging tails nest in the mountain ranges. Where the underground rivers run close the plants surface, great fields of vegetation grow, some even grown by inhabitants of the planet, with the obscura flower being the most common. Few trees exist, with only the hardiest and water preserving being common. CONTACT WITH OTHER WORLDS: Four warp routes exist to Orcus (Chaos), Cadia (Imperial), Resulus Pest (Chaos) and Ysalis Tret (Xenos). Notes: More will follow. |